![]() ![]() The gate was also redrawn to make it clearer the player can't enter in there. This scene of Ulence Flats is a little unfinished in the prototype, notable in the background barriers and the crevices in the Droids'B'Us building. Strangely, this scene was kept intact in the EGA floppy version and even re-used in "Take A Break! Pinball". Also, a single purple pixel hiding behind her arm was fixed. Her position is also changed with in-game sprites to make it seem slightly less lopsided. Zondra is missing her boots in this scene. The time pod's in-game sprite has a yellow highlight removed from the final version. More importantly, the buttons are more visible in the final version. Roger's shirt is all pink inside the ship in the prototype. The icon of the Two Guys from Andromeda in the quit box is not drawn yet instead, a placeholder graphic with "View 946" is shown.Some graphics in the mall sections are corrupted - most notably in the Arcade and the Radioshock/Hz So Good store.It's consistently black text on a grey background in the final game. The titles for the sections of the game are displayed as color text on a black background.is taken to Vohaul is in Script 150 in the prototype, but Script 153 in the final version. No special fanfare (or false fanfare) when using the Timepod.There's a line connecting "Uh, yeah." to Roger in the opening.No warning as to when the bikers are coming toward Roger.No option to not play the Monolith Burger making game.Astro Chicken is not implemented in the build. Roger's dialogue appears on the top of the screen during his first encounter with the Latex Babes, instead of the bottom-left.No warning that no backtracking can occur after going into the sewers.You also cannot place the ordinance back into the tank. No warning about taking the unstable ordinance, though the text is in this version.(Source: HWM, ScummVM Wiki) Room Differences Xenon Internal debugger on room change (crashes due to removal) Show cast (info about all on-screen objects) Also, a really detailed set of debug controls are available in this build. For starters, the player can teleport to any room in the game as soon as they boot up the game.īe careful about this though, as several of the game's scripts are unstable and going to these rooms can sometimes crash the game. Cutscenes in which to see these are usually locked off from player input in this build.Īs this is a prototype version, debugging material is available instantly. Several music stings and sound effects are missing in this build.Death dialogue boxes don't have unique pictures and just appear over gameplay.The score is always a "0 out of 69" in this build.Unsurprisingly, many of the finishing touches are absent from this build. ![]()
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